Instead we see a purple background with the 3 game titles and a different 2D Spyro model for each.Īfter finishing each game, the camera will not pan over each different homeworld and level like in the original game. None of the original game menus, set in Magic Crafters, Skelos Badlands and Fireworks Factory respectively, are kept in Reignited Trilogy, nor is the animated Spyro-model. For Spyro: Year of the Dragon, the Greatest Hits versions of Mushroom Speedway, The Farley/skateboarding minigame in Enchanted Towers, Country Speedway, Evening Lake, Lost Fleet, Honey Speedway, Crystal Islands, Haunted Tomb, and Dino Mines are used. For Spyro 2: Ripto's Rage!, the NTSC version of Ripto's Arena's music is used. Stewart Copeland, the original composer of the trilogy assisted Stephan with the soundtrack, and the original soundtrack can be switched to as an option.įor Spyro the Dragon, the NTSC version of High Caves is used. For example, if Spyro is charging, bass and percussion is added to increase tension, and if Spyro is standing still, the music fades out and the bass and percussion becomes a lot less prominent. Whether you select to use WineD3D or not the game will still Fatal Error.Stephan Vankov, audio head at Toys for Bob remastered the soundtrack, adding dynamism to the tracks. Launch Options: PROTON_LOG=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 PROTON_USE_WINED3D=1 %command% -nohmd Also while the game does appear to support OpenGL and Vulkan, they cannot be used as the library files and runtime don't come with the core game files I did try adding different Proton commands change things around to get it to work, to which it didn't. The game window will popup a black window followed by the UE4 Fatal Error message box after it launches. Seems to affect Proton version either 7.0-4 or Proton Experimental, and even in GE-Proton7-24. Spyro Reignited Trilogy and UE4 relies on a specific DLL to be present which it cannot function without, and I presume it might have something to do with api-ms-win-appmodel-runtime-l1-1-1.dll either because different version that it's looking for that's different from the one already present in the library files. At least in latest versions of Proton, the game will crash with Fatal Error message by Unreal Engine 4. I want to make a little report here that Spyro Reignited Trilogy has broken compatibility with Proton. Here's my log file and system info, in case it helps~ I checked the save file and config files - I didn't see any data that might indicate which language or audio track to use for cinematic audio. I feel like each time I tried, I got a different language (so it may or may not be random). One out of the few times I started up a new file, I actually got the English cinematic, once a French cinematic, and a latin language (Spanish? Portuguese?), alongside other languages I didn't immediately recognize. As far as I can understand the languages, it's never the same language twice. The wrong language issue just affects the cinematics, not any of the in-game dialog.Īs to the actual content of the bug - it seems that starting a save file actually cycles the audio track being played through one of the available dubs. The intro video file here is in normal English - perhaps it's not loading these movies, but rather is loading them from another location? Or perhaps it's overlaying dubbed audio over these movie files? I can see in the Spyro Reignited Trilogy/Falcon/Content/Movies folder all of the movie files that are present in the game in. I verified the files, just in case - no change. With Proton 6.3-8, the game doesn't load. With Proton 7.0-2, I get the same result. I am also experiencing this bug, but did not as of, I'd like to say, 3 or 4 months ago? I played a few hours of Spyro and did not run into any cinematics with the wrong language then, but today I booted it up and am experiencing it - I'm running Manjaro Linux (rolling release), fully updated, with Proton Experimental. Hello, just wanted to pop in and post some anecdotal data that may be of assistance in resolving the wrong language bug: (EE) Caught signal 11 (Segmentation fault). (EE) 10: /usr/lib/Xorg (WaitForSomething+0x277) (EE) 4: /usr/lib/Xorg (miPointerUpdateSprite+0x1c6) (EE) 0: /usr/lib/Xorg (xorg_backtrace+0x4d)
0 Comments
Leave a Reply. |